Sunday, September 13, 2009

INB280 Game Analysis: Prince of Persia Warrior Within (PC)

Game Summary

The second installment in Ubisofts revamp of the PoP franchise, Warrior within follows a now desperate and much more ferocious prince as he seeks to escape the Da’haka, a creature sent to kill anyone who interferes with the timeline. Many fans criticized Warrior within for its dark tonal shift, I however feel it was necessary and complimented the games story and mood.

Game analysis

As usual the Prince returns with his array of ancient Persian Parkour skills. And as usual you’ll use them to jump around vast open levels, flip switches, solve puzzles and to vacate the area as quickly as possible when the big swirly black Da’haka shows up.

But the thing warrior within does best as its name implies, is combat. Sands of times combat whilst adequate, felt jerky and unrefined. Warrior within on the other hand seamlessly blends wall-running acrobatics with ferocious dual wielding combat, what’s more it gives you large groups of enemies to use them on, something its successor two thrones was severely lacking.

In warrior within you can run up a wall and spin down towards you enemies like the ceiling fan of doom. Get them in a headlock and either cut their stomach open and spill the Cornflakes they had for breakfast or steel their sword stab them in the back with it and slice their head off. The multitude of combat options in warrior within makes it near impossible to kill an enemy the same way twice.

Conclusion

Warrior Within is by far one of the best combat action games I’ve ever played, its blend of wall-running parkour, puzzle solving and balls to the wall action combat make it one of my favorite games of all time. But why did they have to make a fourth, why?

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