Game Summary
Fire warrior is a game produced by THQ in 2003 in conjunction with games workshop in order to promote a new line of models for their highly successful warhammer 40’000 franchise, the Tau. However I’m not sure if this was the best way to go about it, considering that the final game is riddled with bugs and looks as though it was thrown together over night following a red bull binge.
Game analysis
Full of bugs and with a difficulty curve that fluctuates more than the needle of a richter-scale during and earthquake, fire-warrior is one of the few games I’ve actually regretted buying. The game play is unbalanced, the enemies are over powered and the game its self is riddles with flaws.
For example, There was one level in which I had to escape a prison ship whilst at the same time assisting some fellow comrades to do the same. I suspect this section was supposed to be about adrenaline pumping stealth and quick dispatching of enemies. Or at least it would have been, had the textures for all the walls not failed Leaving me walking around a bunch of wire-frame corridors, lining my sights on an enemy’s head, before stepping into view and blowing their brains out like ducks at a shooting range.
In fact skinning and clipping issues are rampant in Fire warrior despite my attempts to patch them. At first it was funny but after dying because I couldn’t figure out which gap in the wire frame wall was the door, for the 15th time I promptly gave up on the game.
Conclusion
The game play speaks for its self, full of bugs, flaws and inadequate patches, fire warrior does more to denigrate Warhammer 40’000 than promote it. Badly designed and built the game is broken to the point where I found it impossible to finish. Conclusion A thorough waste of time and money.
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