Game Summary
Morrowind, produced by Bethesda Softworks in 2003, was the Third installment in Bethesda’s long running RPG series The Elder scrolls and I’m tempted to say the best. But as that would be extremely bias of me lets judge it by its merits instead.
Game analysis
Morrowind was a game of many strengths in particular its story. As we all know the most important element is the story, the main quest that drives the player through the game. Whilst Morrowind, with its pseudo-biblical tile of an unknown savior born to certain stars destined to deliver the world from evil is by no means a new idea, it is executed in such a ways as to be both enthralling, original and believable. As opposed to just plonking you down, saying YOU ARE THE CHOSEEN ONE! With no further explanation and buggering off.
A populace ravaged by plague and pestilence, a prophecy of the re-incarnated savior to come and the question of whether you really are the savior incarnate or just an extremely competent normal guy set up by the empire constantly hanging over your head, provide a refreshingly look at the classic hero myth.
Its not just the main story where Morrowind excels, there are hundreds of side quests some intriguing, others disturbing. Interesting characters with equally interesting back stories, stunning and inventive scenery And whilst the combat may seem dated now. At the time it was gripping and action packed enough to consume hours of my spare time from grade 8-9.
Conclusion
I know that looking back morrowind doesn’t have the same edge it did 7 years ago and comparing it to oblivion is like comparing a bran cracker to a chocolate cake. But despite its age, it holds a charm and a level of story telling that made it more fun than Oblivion’s flashy graphics and lighting engine ever could.
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